Sunday, February 14, 2010

Upgrade Menu

The design for this menu is already finished,now we need to take time to think on the other upgrades. Here is what we have so far. We know it isn’t complete. Its not supposed to be. We have the structure down, and as time progresses and when we get an idea, we can add it, without having to worry about redesigning it because we need more space.

I also want to say its entirely David’s fault that we got these epic graphics.

Cheers!

[Via http://kdugames.wordpress.com]

Saturday, February 13, 2010

Samantha Swift: Mystery From Atlantis Game

You begin in Alaska, searching for a native totem that is apparently more than it seems. As soon as you find the artifact it’s taken by someone from the military, leaving you to wonder what’s so special about that little thing. The answers will come as the game progresses, but the first thing Samantha and her trusty team discover at the Museum of Secrets Lost is that they need to find the pieces for a legendary item, the Harmonic Senses of Atlantis, to combat whatever threat the totem possesses. And it possesses a lot of threat

Well-designed . Aditional modes and options. Some mini-games. Collect artifacts for the museum.

[Via http://casualgameswizard.wordpress.com]

Free Games [part 1]

For those who love puzzle games…you must try this one.

Shift it’s a put-your-lazy-brain-to-work puzzle game, in which you have to cross different levels using your ability to shift.

You have to turn the area upside down in order to reach the safe door. You have a timer of course [but as the game says...timer it's a big LIE]. I don’t know if that is really true. Anyway…it’s very cool and at least you must do something that human beings do not do anymore…and that is to THINK.

I always loved puzzle games because I have to think for a solution…and no matter how many times I’m wrong…in the end I’ll pass. So folks…you can play it by click the link below.

Play SHIFT here

[Via http://japfun.wordpress.com]

Thursday, February 11, 2010

Feeds...

There’s a few feeds that will start showing up here in this blog today thanks to Twitterfeed and PingFM. The ones that I’m adding today are Entropia Gateway – the official blog of Entropia Universe, Atlas Haven Radio’s Tweets – which is Atlas Haven Radio’s Twitter Tweets, and Satteliteguys.us’s Tweets too.

The reason that I’m adding these is that I personally like to follow stuff like this and think a lot of other folks do too if they are reading this blog. Each of these postings has a short url at the end that can take you to the original source, so no, this is not splog or copyright infringment or whatever… If these folks did not want people following their info, they would not have put together nice RSS Feeds to make this sort of stuff possible.

Atlas Haven Radio Feed Posts will be prefixed as AHR:
Entropia Gateway’s Feed Posts will be prefixed as E.Gate:
Satelliteguys Blog Feed Posts will be prefixed as S.Guys:

I’m trying to keep the prefixes short since tweets are already pretty limited in how long they can be, and the prefix only makes the tweets even shorter. Hopefully they are still long enough to be useable.

Happy reading.

[Via http://jeffthomann.wordpress.com]

Dr. Goo


Dr. Goo is a simple little blob, who wants to collect first aid kits. As far as I can tell, the story is Dr. Goo was a person who (ironically) turned himself, literally, into goo. Do you have what it takes to complete all the levels?Dr. Goo is a fun to play arcade game where you have to control a small and funny character.
Download

[Via http://thecastex2.wordpress.com]

Utilizing your assets

Utilizing your assets

What does this mean? Well, for me, it meant using all the software I can to achieve a desirable product. So that is FlashDevelop and Flash CS4. How could I combine these to make something useful. Well here is what I found.

  • Flash Pro CS4 – Long compile times, but easier UI so I can work with it better
  • FlashDevelop – Fast compile time, default strict typing, low end file size, because it only compiles the used library items. For some reason CS4 was doing that to me…

So what I did was make my entire game in CS4. Then I put the parts I wanted to test, to see how they would look in FlashDevelop. This allowed for a lightweight, speedy .swf which had only what I wanted in it.

My end products:

  • Flash Pro CS4 – 1.3 megs, 1.5 minute compile time
  • FlashDevelop – 180 kb, 25 second compile time

Now, those 65 seconds I am waiting for Flash Pro to compile could have been put working on my project, but no. I had to sit there waiting for it. For me, that just makes me get distracted. By moving to FlashDevelop for certain instances I have saved myself time, and made David and I really happy at such a low file size so he can do constant check ups and see what I need. (I need to mention how thankful I am toward him.)

Now, some of these figures may be incorrect had I configured some obscure option or done some sort of technique to allow Flash CS4 to perform better, but at this time, I do not have the time to dilly-dally with researching specific ways to improve that software. For this instance, FlashDevelop was the hero. Oh, and for those of you who have not heard of FlashDevelop, I might mention that it cost me $250 + tax less than my copy of Flash CS4, making it come out to a total of FREE!

So no matter how expensive or inexpensive a software, it usually has some benefits that can be utilized to some degree. You, as a developer(or maybe as a reader) need to use these to your advantage.

Cheers,

UGLabs

[Via http://kdugames.wordpress.com]

Tuesday, February 9, 2010

Sending Studs to the Glue Factory

Note: this post was written before the recent news that sexual addiction is about to become a recognised “mental illness”, which only makes what is written here more relevant.

Something that I’ve noticed recently is the growing shift in attitudes towards male sexuality – specifically to the stud/slut double standard. Ferdinand Bardamu wrote this at The Spearhead, eloquently explaining this concept:

The sexual double standard arises from the reality that getting sex is easy for women but hard for men. The reason studs are respected and sluts are derided is because being a stud requires skill, talent, and practice, while being a slut merely requires a pulse and a lack of impulse control.

Recently, however, I have been attacked for my traditional “stud-ness” by men as well as women. I am no longer a “stud”. I am now a “man-whore”.  This shift in attitudes is important for two reasons. First, it categories those that are labelled with it in the same class as female whores. It is another arrow in the quiver for feminists to have their cake and eat it too. More importantly, by making the term acceptable for men to call other men “man-whores” means that “stud-ness” is no longer something to be aspire to. Instead, studs are being attacked by beta men, who are only doing what they think women want.

Being a stud is something some beta men no want to be, less they to get labelled a “man-whore”. Feminism is attacking game in all sorts of insidious and aggressive ways, but it might be this that is the most damaging. They’re sending studs to the glue factory.

[Via http://woefulbeauty.wordpress.com]